Two weeks passed since I started the map challenge. We got a lot of suggestions to vote for! The idea with the most votes will be implemented as an additional map to choose from in the next version.
Map by Chris
He basically initialized the whole challenge!
The design is not yet ready for the currently used isometric perspective, but it can be adapted easily!
Map by Syotos
Also we already have the paths for land and air units marked on it.
Interesting fact: The creeps spawn on top and run down towards their target.
Map ‘Ohm’ by Jrake
… and since most people are crazy over electric/iron man, I thought of the ohm symbol.
Blue= water. nothing
Grey = creep path
Darkgreen/ green = land / land or water
black line = creep path
pink line = air creep path
Map #1 by Warlemming
The special thing is that the creeps start on two different points and advance to an exit in the center of the map.
A very creative suggestion!
Map #2 by Warlemming
The idea is to offer possiblities for some new strategies.
One single spot for a very risky one-man-show. A triple spot behind it. And finally some nice big blocks to build towers like crazy.
Map by Bianca
My special feature: the red bubbles show a special kind of tower placements. The towers should sit on a “mountain” so they get a better (over-)view; the range could increase with one or two fields (or also a set percent number – how the programmer wants ;-)).
I hope you like it
Map by Alexandru
This is an extra long map with A LOT of space!
Bump: Initially I posted the wrong map from Alexandru. This one is the final one!
Thanks everybody for sharing those wonderful ideas!
The poll closes Sunday next week! It’s up to you now!