Category Archives: Game Mechanics

All new cards in 1.0

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Check out all the new cards available in the upcoming version! You find them in the reworked card library.

As we added a new card rarity, the grouping now is a bit different.

Regular cards

These are the cards every wizard starts with. They can drop for everybody playing the game, from the very beginning. Great additions to this tear are the three new regular hero cards and the five reinforcement cards for the darkness element. Imp Mines, The Ripper and Dark Priest couldn’t make it in this version, but will be added in the next version to the regular cards tier as well.

The cards in every wizard deck. New is the darkness reinforcement ...

The cards in every wizard deck. New is the darkness reinforcement …

... and the long awaited heroes.

… and the long awaited heroes.

Expert cards (legendary rarity)

These cards can only drop in the game, if you forged them in the card forge. They have a great potential to be powerful, but they aren’t called expert cards for nothing. Every one of them will give you great powers, but with certain drawbacks that need to be considered. A good example for this is Blood Demon who reduces your wizard to 1% health when summoned but gives you a very powerful item in turn.

Expert cards are designed for professional players...

Expert cards are designed for professional players…

... they offer great power, but you must consider the drawbacks.

… they offer great power, but you must consider the drawbacks.

Supporter cards (legendary rarity)

Supporter cards are our way to say thank you for players who buy us a cookie, beer or whisky in the developer’s inn. The cards don’t give you any advantage over other players, but each card adds a little optical twist to the game, made with a lot of love. Supporter cards are the way to say thank you to our supporters!

Same effect as Sir Littlefinger, but creeps drop cookies instead of gold.

Same effect as Sir Littlefinger, but creeps drop cookies instead of gold.

The innkeeper adds a little extra to you potions. Every tower who drank a potion in the game, needs to burp from time to time.

After drinking a potion, the tower needs to burp from time to time.

Solara, The Fire Elemental

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Meet Solara, The Fire Elemental! She’s one of the new darkness cards in 1.0 and I bet she will kick A LOT of creep’s butts.

With Solara, there will also come a fix that poison/burn damage is dealt correctly to splashed targets. So you might want to give those Poisonous Frog builds with Messerschmidt’s Reaver another try!

Thanks Spirrow for providing the tower idea and of course Brandon, for creating the fantastic artwork!

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The Golden Map

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I’m happy to introduce yet another map! The Golden Map is based on Warlemmings suggestion from the last map poll.

It will be the final and most challenging land to beat in the upcoming release!

The final challenge!

You are only allowed to play golden cards on this map! This means, only golden cards you created in the fires of the card forge and that are part of your personal deck can be played.

golden-map

Without enough golden cards in your deck you will be lost

Non-golden cards can still drop, but are only good for transmuting in this land!

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golden-item

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Seelenreisser, the first legendary item

Meet Seelenreisser, the first legendary item (if we don’t count Blood Demon’s Blade..)

It’s inspired by Richard Schwartz’s Askir book series. There, Havald is the carrier of Seelenrei├čer, a blade with the ability to steal souls, but with a mind of its own. Not always easy to be the carrier of that weapon…

Let me know what you think!

The initial blade.

The initial blade.

After stealing some souls..

After stealing some souls..

Collection of golden cards

Collection of golden cards

Today I finished the collection of golden cards.

Every golden card you forged will show up in your collection. Your collection of golden cards will be bound to your ladder profile, so you will be able to take them with you in case you continue playing on another device!

Music: Hitman by Kevin Mac Leod

Trading duplicates

When forging cards, it is possible that you forge a card you already have. This is where the ‘Trade duplicates’ feature comes into play. It will allow you to trade all duplicate golden cards you have right now with one click in exchange for card relics. This is the next feature I will implement. Today I finished the screen design for it already, tomorrow I will start with the implementation. Have a look, what do you think?

Trade your duplicate golden cards for card relics...

Trade your duplicate golden cards for card relics…