Category Archives: Releases

Version 1.5.5 Alpha

There is a new alpha release to try:

Android: Download MazebertTD-1.5.5.apk (~30 Mb)
Windows: Download MazebertTD-1.5.5-win64.zip (~85 Mb)

New stuff:

  • At the end of a game, the game can be submitted to the ladder
  • Can’t choose more than two elements
  • Lots of bugfixes & balancing adjustments

Hint: If you’re looking for fellow players to play a coop match with, please check out the Discord Server.

Thanks SnoreFox for letting us on your Discord!

Version 1.5.4 Alpha for Android

There is an Android release of the new version to try out:

Download MazebertTD-1.5.4.apk (~30 Mb)

Known gotchas related to multiplayer:

  • Playing over cellular network will probably not work (due to symmetric NATs preventing P2P)
  • Don’t expect super nice user experience if there are interruptions like incoming calls etc. However, interrupted games can always be resumed together
  • Can’t promise that all simulation bugs are fixed by now

Besides that, I’d be super happy if you’d give it a try.

I think the biggest problem right now is the matchmaking, since there are not many people looking for/hosting multiplayer games at the same time.

Maybe the forum would be a good point to look for fellow players, who feel adventurous and want to try a coop match with others.

Version 1.5.4 Alpha (Windows only)

There’s a new release ready! Sorry, I forgot to share 1.5.3, but at least this one is now a lot more stable.

You can download it here: Windows (64Bit)
How to install: Unzip content to an empty folder and run MazebertTD.exe. Make sure to unpack the directory to a location with write access (not program files).

New features in this version:
– All maps can be played
– Difficulty, rounds and elements can be selected
– Skills can be selected
– Lots of bugfixes to the simulation core (thanks Wuiihaaa!)

Version 1.5.2 Alpha (Windows only)

There’s a new bugfix release ready:

You can download it here: Windows (64Bit)
How to install: Unzip content to an empty folder and run MazebertTD.exe. Make sure to unpack the directory to a location with write access (not program files).

Thanks Wuiihaaa and Takatschun for playing with me and discovering those nasty bugs:
– Resume multiplayer game was sometimes broken
– Vital dust display issue
– Scar Face balancing
– Timeout error when bonus round is completed
– Better chat console
– Proper window resolution handling
– Several crashes in the simulation

Version 1.5.1 Alpha (Windows only)

There’s a new bugfix release ready:

You can download it here: Windows (64Bit)
How to install: Unzip content to an empty folder and run MazebertTD.exe. Make sure to unpack the directory to a location with write access (not program files).

Thanks Takatschun for playing the first coop game with me last night 🙂

We made it till round 63 until the simulation crashed. This one is fixed now, excited to see how far we’ll make it next time.

Version 1.5.0 Alpha (Windows only)

I’m super excited to have a first alpha of the new version ready.

Don’t expect too much from it – there’s still a lot of stuff missing (quests, card forge, black market, skills, …).

But it’s possible to play with it already – singleplayer and up to 2 players coop multiplayer!

If you wanna give it a try, you can download it here: Windows (64Bit)
Unzip content to an empty folder and run MazebertTD.exe. Make sure to unpack the directory to a location with write access (not program files).

Update I’ve made some fixes to the matchmaking and uploaded a new version hosted directly on mazebert.com (google drive was somewhat unrelyable)

To play a multiplayer game you need to login with your ladder account first (its pointing to the dev ladder, so if your account is missing there let me know and I’ll happily add you).

Version 1.4.1

A small maintenance release was pushed to Google Play and the iOS App Store:

  • Upgrade to the latest SDKs
  • Fix a bonus round exploit
  • Fix crash in certain situations, by preventing Knusperhexe from eating revive mass creeps

Version 1.4 released on iOS

Version 1.4 is finally released on iOS! Sorry for that loooong delay… First there was a certificate issue, then I couldn’t build the iOS version on windows anymore and then I had a lot to do for a little side project. But what lasts long… 🙂

Have fun!

Release notes 1.4

Done! The latest version is pushed to Google Play!

Don’t miss the new stuff that comes with this version:

New creep ability: Revive

Creeps learned the power to revive themselves. Watch out for creeps with Revive. If you kill one, it has the chance to revive itself with reduced healthpoints!
mazebert-screenshot

Forge golden cards without RNG

A powerful (yet expensive) card smith entered the game: Reginn the Dvergr!
You find him by navigating to my wizard -> cards and select a card of which you do not own the golden version.
Behold: Reginn needs to be unlocked first by beating golden grounds.
reginn_option_my_cardsreginn_buy

New black market item: Hydra Arrow

TheMarine’s suggestion finally made it to the game. As a new item on Black Market rotation!
Item-64-card

Improvements / Balancing

  • Removed Unlucky Pants, Skull of Darkness, Spectral Daggers and Cape of the Spectre from Black Market (they are now regular expert cards)
  • Slight performance enhancement using new AS3 array/vector methods
  • Holgar‘s mead drop chance is now based on luck, not item chance
  • Stonecutter’s Temple got buffed (+3% damage per level instead of +1% damage per level)
  • Scepter of Time player skill now only needs one point to invest

Bugfixes

  • Marriage status of wedding rings is now persisted. In general the whole marriage procedure is now displayed more explicit (with a countdown)!
  • When the savegame is manipulated the game cannot advance anymore until the manipulation is undone
  • Fixed a potential game freeze after bonus round
  • Scarecrow‘s first shot is no longer broken
  • Fixed the bug that stole you an inventory slot under certain conditions

Have fun!!!