Category Archives: Releases

Version 1.2 release notes

Version 1.2 was shipped to Google Play and iOS App Store! The Google Play version should reach you in the next 24 hours, the iOS version should be reviewed by Apple within a week or so.

New wizard skills

It was time to do it!

One more item slot

One more item slot

More challenge damage.

More challenge damage.

The Dude

A new blackmarket item, that gives the carrier the ability to bowl.
There is a new daily quest that can roll if you own it!
Plus, a top-secret hidden quest 🙂

F**k it, let's go bowling!

Let’s go bowling!

Shadow

I added a cap *duck*. Was suggested a lot of times, and I felt this is the only option to get this guy back in line with the other towers. Let’s see how this works out!

  • Max adaption bonus: 10000%
  • High boni are displayed shortended, for instance 1.3k%

Old Shadow

Old Shadow

New Shadow

New Shadow

Scarecrow

Was really too powerful, time to re-adjust a little. Rest assured, I played a few games with the nerfed Scarecrow – it is still a very strong carry.

  • Starts with 2 crows instead of 3.
  • Gets 1 extra crow every 14 instead of 7 levels.

Old Scarecrow

Old Scarecrow

New Scarecrow

New Scarecrow

New bonus round ladder

A new bonus round ladder season has begun! Scores submitted with previous versions are no longer accepted.

Bugfixes

  • Fixed several item duplication bugs.
  • Fixed an exploit that prevented the game from processing to the next round.
  • Fixed a bug that prevented you from completing multiple quests in one game.
  • Fixed a bug with Bear Hunter, that caused the game to crash.

Release Notes 1.1.4

There is problem in the current version with the bonus round quest.

When you have this quest and complete it during the bonus round, the game will freeze and eventually crash.

If you experience this error, the following workaround should do the trick:
– Restart Mazebert TD
– The quest should now be marked as completed
– You should now be able to continue your bonus round game

I already created a hotfix version 1.1.4 that is uploading to the Play Store this moment.

Sorry for the inconvenience and thanks everybody who reported this issue!

Release Notes 1.1.3

There’s been a new issue with the Dark Forge in 1.1.2. Really shouldn’t ship releases late a night… 🙂

I just uploaded a new hotfix release 1.1.3.

Bugfixes

  • Dark Forge is not able to forge a Blood Demon’s blade. This was happening if you had the foil version of Blood Demon / Blade unlocked. In this case the Forge was likely to create a blade with 0 damage.

Balancing

  • Scarecrow was buffed with an entirely reworked attack mechanic.

Scarecrow

  • Increased range from 2 to 3
  • Reworked attack mechanic
Old Scarecrow

Old Scarecrow

New Scarecrow

New Scarecrow

Enjoy!

Hope you enjoy the release! Dark Forge should now work as expected, promised!

Release Notes 1.1.2

The hotfix version 1.1.2 was shipped to Google Play and iOS App Store. The Google Play version should reach you in the next 24 hours, the iOS version should be reviewed by Apple within a week or so.

Bugfixes

  • Skull of Darkness can be created by the Dark Forge
  • Spectral Daggers 2 set bonus is no longer broken after re-equipping items

Balancing adjustments

  • The chance to find better items in late game was increased
  • Solara the Fire Elemental was buffed
  • Abyss King‘s ability was completely reworked
  • Spectral Daggers and Cape of the Specter have been buffed

Solara the Fire Elemental

  • Slightly increased base damage
  • Increased splash range from 1 to 2
  • Increased splash damage to 40%

Tower-36-card

Abyss King

  • Range reduced to 1
  • Increased base damage
  • Reworked ability: Recruits creeps that died within his range

Tower-37-card

Spectral Set

  • Daggers
    • Chance increased to 80%
    • Max stacks increased to 4
    • Added +20% crit chance
  • Cape
    • True damage increased to 10% (+0.2% per level)
  • Set bonus
    • Max stacks bonus increased to 3

Item-57-card

Item-56-card

Sorry guys

My apologies for the problems caused by the black market items. I know it wasn’t easy for you to get those and I feel terribly sorry they didn’t behave as rewarding as they should.

I hope you still gonna enjoy this patch!

2 days of version 1.1

Just a little recap after 2 days of version 1.1 on Android.

Card Forge

The level 30 wizard dae pulled the first Loan Shark out of the card forge. Congratz to your first legendary hero! 30 more levels to go and you can use him!

Black Market

21 players already have this weekend’s black market item. First black market customer ever was alex. Way to go!

Bonus round

86 players submitted at least one bonus round score so far.

Well played everbody, well played 🙂

Version 1.1 release notes

Update: Version 1.1 was submitted to Google Play! According to Google it can take up to 24 hours until the version is available everywhere. See you at the black market tomorrow!

Black Market

Hopefully you saved on some card relics already. For 300 relics the black market sells you every weekend one of its special legendary cards. You don’t know what card it is, but the card is the same for all players on that weekend!

Hint: weekend starts every Friday on 6pm and ends Sunday 11:59pm.
Hint: You can check out the exclusive black market cards here (scroll down to the bottom).

black-market-unavailableThe costs are increased..

New heroes

A hero for the brave… Kvothe is the first uncommon hero! He is in your starting hand of basic cards and requires player level 24.

Need more gold to start with? You should talk to the Loan Shark, pretty sure he got an offer you can’t refuse.

Hero-9-cardHero-10-card

The Ripper has arrived

Another card from the Darkness towers challenge made it to the game. This guy with 1 range is for experienced players, but his abilities have the potential to make this a very, very strong build. I’m excited to see how you’ll use this card.
Tower-38-card

Balancing adjustments

The most important adjustment is the new loot function. It should reduce the item flood of the current version and make drops in the game much more rewarding. Most importantly it will increase the tension of the early/mid game. All my test runs with the new function were extremely positive!

The following cards have been re-balanced:

  • Small Spider was buffed, grows stronger with increased level
  • Wolf was buffed, pack members gain experience when another wolf makes a kill
  • Muli the Monkey was buffed, his hangover now scales with IAS
  • Shadow Mane was buffed, got a small secondary bonus (Same for Innkeeper)
  • Novice Wizard was buffed, grows stronger with increased level

Tower-34-cardTower-6-cardTower-22-cardHero-2-cardHero-6-cardTower-33-card

Maximum wizard level increased

The maximum level your wizard can reach was increased from 119 to 199. The current level cap was reached quite a while ago by Esk, Kemu and Sar. As it doesn’t seem they’re gonna stop collecting XP I decided it was time for a change here and increase that cap!

New hidden quests

A few new hidden quests have been added to the game. Will you find them?

Performance improvements

The performance was improved significantly. Tower and creep notifications are pooled for memory recycling and limited to a maximum of 200 notifications at once. In order to still see what’s going on in lategame a method was implemented for an even distribution. The blood particle systems are pooled and recycled. The event system was completely rewritten to use high-performance signal processing with pooled events. And lots of other improvements in terms of memory allocations / garbage collection were done!

To give you some numbers, before the optimization we had approximately 50000 allocations in 30 seconds of gameplay. Now it is 5000, and those remaining allocations are done by the rendering engine, not the game! My phone doesn’t get hot anymore, even on 60 fps and the battery holds much longer.

Reduced app size

The app size was reduced in order to stay in the 50 MB limit of Google Play. So it is much less to download and all textures should load slightly faster. It was done by PNG quantization which changed the look of the game a bit more towards oldschool!

Bugfixes

A lot of bugs have been fixed in this release. This wouldn’t have been possible without all the amazing feedback you gave me during the past months. Thank you so much and keep it up!

Version 1.1 is final

Some of you already noticed the signs: Bonus round ladder 1.0 got closed, new cards on the website

Hell yeah, version 1.1 is final!

The version will be released Friday, August 7th to the Google Play Store, the iOS version will follow Friday, August 14th.

Stay tuned for the release notes, I added a few little extras besides the things I posted on the blog …

Thanks for your patience with this release!

Golden Grounds cleared

Woot, woot! The golden grounds have been cleared for the first time! It didn’t take longer than roughly one week after the release of the new version!

Congratulations Margock for surviving 578 seconds in the bonus round after beating the map! (200 waves, Easy).

His personal deck contained of:
– 24/37 golden towers
– 14/19 golden potions
– 30/53 golden items

Now, who will be next? :mrgreen:

golden-map