Category Archives: Towers

Some stats about the new version

About 550 games have been submitted so far. You’ve collected 951185 xp in total and played 475h.

To do that, 438588 creeps had to die, and you dealt a total damage of 2,568T.

I also drilled down what carriers where used.

Here is the distribution of all carriers used so far (tower with most damage at end of game):

Tower Usage %
Acolyte of Greed 1 0.19
Baby Rabbit 33 6.20
Balu the Bear 15 2.82
Bear Hunter 12 2.26
Beaver 2 0.38
Black Widow 2 0.38
Blofeld Laser Satellite 1 0.19
Dandelion 19 3.57
Electric Chair 3 0.56
Elvis Imitator 2 0.38
Gib, the Frozen Daemon 1 0.19
Hitman 120 22.56
Holgar the Horrible 25 4.70
Huli the Monkey 10 1.88
Irish Pub 1 0.19
Miss Jilly 23 4.32
Mr. Iron 5 0.94
Muli the Evil Twin 1 0.19
Pocket Thief 9 1.69
Poisonous Frog 8 1.50
Scarecrow 18 3.38
Scarface 22 4.14
Scientist 6 1.13
Shadow 65 12.22
Solara, The Fire Elemental 55 10.34
The Dark Forge 2 0.38
The Ripper 3 0.56
Wolf 68 12.78

And here are the carriers used in games that were won (looks like we have a Wolf meta):

Tower Usage %
Balu the Bear 5 12.50
Blofeld Laser Satellite 1 2.50
Dandelion 1 2.50
Electric Chair 2 5.00
Hitman 3 7.50
Holgar the Horrible 2 5.00
Miss Jilly 1 2.50
Muli the Evil Twin 1 2.50
Scarecrow 1 2.50
Scarface 1 2.50
Shadow 2 5.00
Solara, The Fire Elemental 2 5.00
Wolf 18 45.00


This morning I took a little break from porting the game to the new engine.

I also wanted to test how fast and flexible the new engine will be, when it comes to adding new towers. And it really was a breeze to code Yggdrasil.

In the upcoming version, Nature will finally get some reinforcements!

Kiwi Tower

A tribute to New Zealand!

The idea for the Kiwi tower formed during my holidays in New Zealand this year.

Finally here it is! Big thanks to Brandon for the amazing artwork!

A very rare egg...

A very rare egg…

...takes some time to hatch.

…takes some time to hatch.

But when it hatches...

But when it hatches…

It knows a few tricks...

It knows a few tricks…

To perform a  haka.

To perform a haka.

Or a roundhouse kick!

Or a roundhouse kick!

Wolf rebalanced

Version 1.1 is feature complete, now I’m working on the final balancing adjustments/tweaking.

Tonight I improved the Wolf tower, based on the excellent input from @DerphMinh. The following adjustments were made:

  • Wolves got a new pack ability to share XP when a kill is made by the pack
  • Wolves got a custom field showing the status of the wolf in the pack




A long awaited adjustment…

After epic holidays it’s time for some development!

Here’s an adjustment, that’s been due for quite a bit. And I think it’s really important for the next version to be done: The Shadow nerf!



I went with the suggestion by DerpMinh and removed the adaption on waves with Zod armor. When damaging Zod, it no longer increases the damage against all armor types by 3%. Instead, it counts as a regular hit on a random armor type.

For instance, when adapting two times in a row on a challenge:

  • 1st hit: counts as Ber -> +3% against Ber, -1% against Fal and Vex.
  • 2nd hit: counts as Vex -> +3% against Vex, -1% against Fal and Ber.

The tower notification was changed as well: Instead of “Adapt!” it now displays the armor type that was adapted to, for instance “Ber!” or “Vex!”.

I really hope the description on the tower card explains it well and isn’t too long. If you have suggestions for the card text or ideas to explain it in an easier way, I’m happy to hear about it!

The Ripper Redesign

Didn’t much like the design of the previous ripper piece so I started back from the line art sketch and redesigned him. Which version do you guys like better? Also the way I layered everything while drawing the new one I can change anything and everything easily without having to rerender anything. Tell me what you guys think! Also think this version will appear much clearer in the game.RipperOnline