Category Archives: Uncategorized

Happy New Year!

The Mazebert team wishes you a happy new year 2015!

We’re so proud of all the great ideas and features we created together with you in 2014. And we look forward to adding a lot more in 2015! We certainly won’t stop here 🙂

Take care and happy new year everybody!

happy-new-year

Some more stats :-)

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As syotos asked for an update of the stats I posted yesterday, here they are.

Would you like to have a section on the website, that display those all the time?

Some stats after the first weekend of 1.0:

Golden Cards

– All players in total own 2138 golden cards so far.
Seelenreisser was forged by 10 players.
Essence of Luck was forged by 10 players.
Blood Demon was forged by 12 players.

Map Progress

– Blood Moor was beaten by 237 players.
– Shattered Plains were beaten by 68 players.
– Twisted Paths were beaten by 36 players.
– Golden Lands still wait for the first one to beat them!

Some stats

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Some stats after the first weekend of 1.0:

Golden Cards

– All players in total own 1477 golden cards so far.
Seelenreisser was forged by 7 players.
Essence of Luck was forged by 9 players.
Blood Demon was forged by 6 players.

Map Progress

– Blood Moor was beaten by 182 players.
– Shattered Plains were beaten by 42 players.
– Twisted Paths were beaten by 18 players.
– Golden Lands still wait for the first one to beat them!

New server!

advent-calendar-13I thought the 13th would be a good date to shut down the server for maintenance :mrgreen:

Mazebert TD just moved to a new root server instance. The new instance will power the blog and the ladder securely via https.

Everything is ready by now, the DNS records just got updated and probably bubble through the net right now. Hopefully tomorrow everything will be up and running again!

Mobile only!

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Starting with 1.0 the desktop version will no longer be maintained. This means the app will only be available for the mobile platforms iOS and Android.

iOS App StoreGet it on Google Play

It wasn’t an easy step to take, but there are some very good reasons to do it:

Damn, this is the 1.0 release!

Which means, the app steps out of its beta status. The UI is designed for a phone app, not for a desktop game. In fact, I initially introduced the desktop version just for the reason, that players could try out the first alpha releases. This happened at a time the game wasn’t in any app store at all! So it is about time now to cut off this branch!

Improved maintainability

Although I currently use a cross platform development environment, it is still much more convinient if there is one less platform to actively support. This helps me to focus more on adding new content than administering release cycles.

Less exploits & in-memory attacks

Over the past months we experienced a lot of exploits and in-memory attacks coming most likely from the desktop version, leading to non-representative scores in the ladder, especially in the bonus survival modes. Although I took some steps to make this harder in 1.0, without a desktop version we will most likely see a way smaller amount of cheating attempts in the new release.

Team size increased!

The Mazebert team size was significantly increased this weekend. A big thank you to all voluntary helpers!

jhoijhoi, syotos and ManuWins will moderate the forums from now on. Chances are high, that my programming will speed up again 🙂

Also, there are new volunteers for testing release candidates: Welcome Sarore and Dragoneses.

Plus: Finally, there is a team site! All helpers and contributors are listed there. Please hit me if I’ve forgotten someone!