Release notes 1.4

Done! The latest version is pushed to Google Play!

Don’t miss the new stuff that comes with this version:

New creep ability: Revive

Creeps learned the power to revive themselves. Watch out for creeps with Revive. If you kill one, it has the chance to revive itself with reduced healthpoints!
mazebert-screenshot

Forge golden cards without RNG

A powerful (yet expensive) card smith entered the game: Reginn the Dvergr!
You find him by navigating to my wizard -> cards and select a card of which you do not own the golden version.
Behold: Reginn needs to be unlocked first by beating golden grounds.
reginn_option_my_cardsreginn_buy

New black market item: Hydra Arrow

TheMarine’s suggestion finally made it to the game. As a new item on Black Market rotation!
Item-64-card

Improvements / Balancing

  • Removed Unlucky Pants, Skull of Darkness, Spectral Daggers and Cape of the Spectre from Black Market (they are now regular expert cards)
  • Slight performance enhancement using new AS3 array/vector methods
  • Holgar‘s mead drop chance is now based on luck, not item chance
  • Stonecutter’s Temple got buffed (+3% damage per level instead of +1% damage per level)
  • Scepter of Time player skill now only needs one point to invest

Bugfixes

  • Marriage status of wedding rings is now persisted. In general the whole marriage procedure is now displayed more explicit (with a countdown)!
  • When the savegame is manipulated the game cannot advance anymore until the manipulation is undone
  • Fixed a potential game freeze after bonus round
  • Scarecrow‘s first shot is no longer broken
  • Fixed the bug that stole you an inventory slot under certain conditions

Have fun!!!

Infinite daily quests fixed

During the last days quest creation was unlimited. A little refactoring on server side during Easter holidays caused the problem (I forgot to adjust the database layer to work with the change in business logic).

This moment I deployed a hotifx, so it’s 1 quest per day again.

Thanks Thierry and Hoid for reporting!

Reginn the Dvergr

reginn_option_my_cardsreginn_buy

Quite a few players complained about the RNG of the card forge. And I can feel the pain!

So what’s the problem with the current mechanic? For new players it is actually pretty good. Every foil card they get is probably new, and there is a fair chance to even pull a legendary out. For advanced players however it gets more and more unlikely to get one of the desired cards that are still missing in their collection. I think this is quite a frustrating experience, especially when new content updates are released with new legendaries.

I’m currently working on the option to forge cards directly. I adjusted the “my cards” screen, so that all cards are displayed. Non golden cards are rendered in a ghostly blue, indicating that they are still missing in your collection. For missing cards a buy button is enabled. Pressing that button leads you to the famous dwarf Reginn the Dvergr. He’s doing custom forgery for you, if you are willing to pay his price.

  • Common: 50
  • Uncommon: 100
  • Rare: 150
  • Unique: 200
  • Legendary: 400

Excited to hear your thoughts about this addition! Will you pay Reginn a visit?

New ladder backend

The ladder backend is ported to Java. After integration testing the development environment during the past few days, I feel confident enough to go live with the new backend. 1, 2, 3 live!

Players shouldn’t recognize the switch (except maybe a slightly improved performance).

Although the whole thing is written test-driven with a coverage of 93% percent and the fact that I manually tested each usecase with the current app, there might still be bugs that slipped through.

If you notice anything weird about the ladder backend, I’d be glad if you throw me a message!

And the good news: After this being done now, I have time again to add new game content. Yay!