Version 1.4 is finally released on iOS! Sorry for that loooong delay… First there was a certificate issue, then I couldn’t build the iOS version on windows anymore and then I had a lot to do for a little side project. But what lasts long… 🙂
Done! The latest version is pushed to Google Play!
Don’t miss the new stuff that comes with this version:
New creep ability: Revive
Creeps learned the power to revive themselves. Watch out for creeps with Revive. If you kill one, it has the chance to revive itself with reduced healthpoints!
Forge golden cards without RNG
A powerful (yet expensive) card smith entered the game: Reginn the Dvergr!
You find him by navigating to my wizard -> cards and select a card of which you do not own the golden version.
Behold: Reginn needs to be unlocked first by beating golden grounds.
New black market item: Hydra Arrow
TheMarine’s suggestion finally made it to the game. As a new item on Black Market rotation!
Improvements / Balancing
Removed Unlucky Pants, Skull of Darkness, Spectral Daggers and Cape of the Spectre from Black Market (they are now regular expert cards)
Slight performance enhancement using new AS3 array/vector methods
Holgar‘s mead drop chance is now based on luck, not item chance
Stonecutter’s Temple got buffed (+3% damage per level instead of +1% damage per level)
Scepter of Time player skill now only needs one point to invest
Marriage status of wedding rings is now persisted. In general the whole marriage procedure is now displayed more explicit (with a countdown)!
When the savegame is manipulated the game cannot advance anymore until the manipulation is undone
Fixed a potential game freeze after bonus round
Scarecrow‘s first shot is no longer broken
Fixed the bug that stole you an inventory slot under certain conditions
During the last days quest creation was unlimited. A little refactoring on server side during Easter holidays caused the problem (I forgot to adjust the database layer to work with the change in business logic).
This moment I deployed a hotifx, so it’s 1 quest per day again.
Quite a few players complained about the RNG of the card forge. And I can feel the pain!
So what’s the problem with the current mechanic? For new players it is actually pretty good. Every foil card they get is probably new, and there is a fair chance to even pull a legendary out. For advanced players however it gets more and more unlikely to get one of the desired cards that are still missing in their collection. I think this is quite a frustrating experience, especially when new content updates are released with new legendaries.
I’m currently working on the option to forge cards directly. I adjusted the “my cards” screen, so that all cards are displayed. Non golden cards are rendered in a ghostly blue, indicating that they are still missing in your collection. For missing cards a buy button is enabled. Pressing that button leads you to the famous dwarf Reginn the Dvergr. He’s doing custom forgery for you, if you are willing to pay his price.
Excited to hear your thoughts about this addition! Will you pay Reginn a visit?