Version 2.2.1 is ready to download for Android, iOS and Windows. This version is a quality of life release. To have a fair season, all balancing related changes will come with the end of RoC. There's one exception, Cthulhu received a buff to be worth playing compared to other Old Ones.
Today I hacked together a QoL improvement suggested by @florieger last year. There are now two notification bubbles:
- Grey shows drops of cards that dropped before
- Colored shows drops of cards that did not drop before
Those are the most played heroes in RoC singleplayer games so far.
|Hero||Games||Average bonus round||Max bonus round|
|Kvothe, the Arcane||873||1873||1066487|
|The 'Horadric' Mage||32||106232||627024|
|Osmo, the Jester King||2||0||0|
Have a wonderful and peaceful Christmas time! To celebrate with you the black market has a present for all season players! From now until the end of the weekend you can get Eldritch Arms. All non season players should visit the black market this weekend. There will be another present waiting for you there. Enjoy your christmas holidays everybody! Stay safe & healthy.
Version 2.2.0 is ready to download for Android, iOS and Windows. This version prepares you to play Rise of Cthulhu season games starting December, 11th.
- Cards can be given to other players in multiplayer games
- Reduced difficulty of multiplayer games
- Creep armor is now less effective
- Baby Cthulhu can be used (thanks to all supporters!)
- Rainbow Unicorn drops tears when sold and is no longer affected by Training Hologram creeps
- Roordahuizum does not disappear when Viking Helmet is removed
There's yet another cool feature coming to version 2.2! I tested multiplayer yesterday and got some drops that I'd usually auto-transmute with my build, but that'd be very nice for the build of the other player. And I thought, hey wouldn't it be great to be able to give cards to other players in a multiplayer match? Well, it's been a long night, but now we'll be able to do that! And it's not just items, towers and potions can be shared as well. It works for almost all cards, even uniques and legendaries, with just a few exceptions, which are Wedding Rings and Branches of Yggdrasil. Uniques/legendaries can only be given to another player if the card did not drop for that player yet. I had a lot of fun implementing and testing this feature. I think it will enable a huge amount of new strategies and I'm soooo excited to see what you're gonna do with this. What do you think?