Changelog

Aggregated balancing changes over time.
For balancing discussions about the current version, check out the forum.

s29

Tower changes

  • Training Hologram
    • All Guard towers gain XP from creep holograms
  • Tinker
    • Aura range can be modified.
  • Veleda
    • Veleda now attacks and damages creeps.

Item changes

  • Painting of Solea
    • Attack speed and chance to miss stack correctly with multiple paintings equipped.
    • Improved performance when many paintings are carried by Mr Iron.

s28 (Rag nar Rog)

Tower changes

  • Veleda
    • Added to the game
  • Loki
    • Added to the game
  • Thor
    • Added to the game
  • Hel
    • Added to the game
  • Idun
    • Added to the game

Item changes

Potion changes

s27

Tower changes

Potion changes

s25

Tower changes

Item changes

Potion changes

s24 (Rise of Cthulhu)

Item changes

s23 (Rise of Cthulhu)

Potion changes

Hero changes

  • Cthulhu
    • Effect of consumed potions adjusted from -60% to -30%.

s22 (Rise of Cthulhu)

Tower changes

  • Rainbow Unicorn
    • Unicorn can be sold for Unicorn Tears. Training Hologram creeps cannot kill Unicorn.

Item changes

Hero changes

s21 (Dawn of Light merge)

Tower changes

  • Guard
    • Base damage for every other guard in range increased from 4 to 6.
  • Poisonous Frog
    • Add Toxic decomposition ability
    • Poison damage per level increased from 1% to 2%
  • Herb Witch
    • Aura range is always the same as Herb Witch's range.
  • Wolf
    • Equipped WolfSkin item does not grant another alpha wolf bonus.
  • Electric Chair
    • Initial chains increased from 1 to 2.
    • Base damage increased by 20%.
  • Elvis Imitator
    • Aura range is always the same as Elvis' range.
  • Scarecrow
    • +1 crow every 7 instead of 14 levels
  • Shadow
    • Increase maximum adaption from 700% to 1300%
  • Irish Pub
    • Aura range is always the same as Pubs' range.
  • Training Hologram
    • XP per level increased from 0.2 to 0.5
  • Tinker
    • Aura effect increased from 5% to 10%, effects per potion increased.
  • Templar
    • Base damage for every other guard in range increased from 4 to 6.
  • Money Bin
    • Aura range is always the same as Money Bin's range.
    • Increased range from 2 to 3.
  • Scarface
    • Increased base damage by 32%.
    • Reduced chance per level from 0.3% to 0.2%.
  • The Ripper
    • Killing Spree speed bonus increased from 100% to 160%.
    • Killing Spree speed bonus per level increased from 2% to 3%.
  • Phoenix
    • Rebirth gold cost reduced from 1000 to 500.
    • Rebirth costs +500 gold per rebirth
    • Rebirth damage increased from 14 to 21.
  • King Arthur
    • Base damage for every other guard in range increased from 6 to 12.
  • Ganesha
    • Aura range is always the same as Ganeshas' range.
  • Manitou
    • Aura range is always the same as Manitous' range.
  • Knusperhexe
    • Aura range is always the same as Knusperhexe's range.
  • Mr. Iron
    • Dark Forge items cannot steal more experience than gained.
    • In particular, Mr. Iron cannot loose experience through dark items anymore.
  • Lucifer
    • Lightbringer cannot be leaked to other towers.
    • Lightbringer damage per level increased from 6 to 11.
  • Lucifer
    • Lucifer can attack up to 2 creeps at once.
  • Yggdrasil
    • Element changed from Nature to Unknown
    • Yggdrasil can drop no matter what elements you choose
    • There is one branch per element, connecting the norse worlds Jotunheim (Nature), Midgard (Metro), Helheim (Darkness) and Asgard (Light)
    • Yggdrasil is not affected by branches in its inventory

Item changes

s20 (Dawn of Light)

Item changes

s18 (Dawn of Light)

Tower changes

Item changes

Potion changes

Hero changes

s14

Tower changes

s13

Tower changes

Item changes

Hero changes

s11

Tower changes

s10

Tower changes

Item changes

Potion changes

Hero changes