This time the challenge has nothing to do with achieving a goal in the game. Behold! There was something troubling me concerning the items, something I really, really wanted to implement for this game for a long time. Have a look at the two images below.
Yes, you've seen right! There will be item sets coming to Mazebert TD! But sets... that's a quite different thing compared to "normal" items. When I just think about the epic sets in Diablo 2, how much love the developers must have added to the concept of epic sets like Cow King's Leather, Immortal King or Bul-Katho's Children. Who would ever forget those names? Designing a sophisticated set of items plus balancing the set boni is much harder than just making up a single item. That's why I need your help!
This time the challenge is: Make up a set of your own!
The following constraints apply:
A set must contain at least 2 items, max 4 items
There must be at least one bonus for wearing the complete set
The rest is up to you!
Please post your idea as a comment to this blog entry! The best 3 ideas will be implemented and added to the game.
The challenge ends November, 30th.
Will be hard to implement, but it feels “cool” (haha):
Frozen book: (uncommon)
Frozen heart (rare)
Frozen Water (normal)
Frozen Candle (rare)
+20 % crit dmg
-1 multicrit (min 1)
2 Set Bonus
4Set Bonus: Frozen Ritual:
If the wearer kills a unit, after Wearing all 4 frozen Items for 1 min, a dark ritual is performed by the tower, summoning “Gib, the frozen deamon” (special Tower card, is added to the stash, items are consumed!)
Gib, The frozen Deamon:
Element: Darkness. Only getable by summoning.
Its hard to control the power of a mighty deamon: Getting more and more in Rage over his summoning, Gib attacks another Tower.
Every attack has a 15% chance to slow the attackspeed of Gib and one other tower in 2 Range for 50 %, lasting 2 seconds.
Beeing a deamon of frost, Gib freezes his target more and more. Every attack slows the creep down for 25% , but giving it 1 Armor with every hit, till the slow ends.
I really like this. It is certainly cool ^^ I think implementing it should be no problem 8-)
The items and their boni/mali look very solid.
One question about the 2 items bonus: Does slow mean a slow aura around the carrier? Which range would it be?
About the 4 items bonus:
I like the constraint for the ritual, really nice idea. Do you think consuming the items is necessary? It would also be possible to make Gib unique and check if he already dropped. However, if the intention is to get more than one Gib in a game, then its perfect the way you described it.
Sounds very solid!
Just one question about the frozen bite ability: When I see it right, the frost would last some time X, say 3 seconds and during that time the slow stacks. On every hit, would it reset the coundown of 3 secs?
All in all, a very solid set concept, applause :-)
In both cases, 2 set bonus and frostbite i thought for an on hit effect. Nearly every TD has it, and i miss it.
I was thinking about an unique ritual, too, but it would also be cool to perform it multiple times.
So my goal was, that u can have multiple versions of gib, but you have to sacrifice items for it, so you have to think about, what would be better.
The bite should reset the slow on every hit for the time X and give the creep 1 armor. This way the slow has a counterpart, so you have to think about the placement (you have also to think about the placement because of the summoned deamon ability). Maybe it should be a higher armor increase per hit and a harder slow through summoned deamon (but reduce the range to 1). One Thing i havent thought for is the range gib should have. If the armor bonus per hit is higher then 3, 3 range should be good. on lower stacking (like postet above, 1) the range shouldnt be more then 2.
The intention behind the tower was, to give him options being a carry AND a support. I like to have options on my towers :D
Another thing, not about the sets, where should i post about the chalenge rewards?
Sorry for the late reply, I haven’t been on my pc the last few days!
Thanks for the additional info about your set and gib. I’m really impressed, that all sounds very good and I feel it will fit perfectly into the game. Thumbs up for options on towers :-)
Could you post your ideas for the challenge rewards on my facebook wall? https://www.facebook.com/mazeberttd
Edit: Forum topic for this
I’m already quite excited about it!
It's hard thinking about a cool set with unique effects...
My first try : Demon Pact
Demon Cross (common)
Reduces xp gain by 10% (-0.1% per level)
Demon Philactery (uncommon)
Reduces xp gain by 20% (-0.2% per level)
Demon Grimoire (rare)
Reduces xp gain by 30% (-0.3% per level)
Set Bonus (3) : Your tower sacrifices a level to gain 1% to all attributes. This effect can't occur more than once per minute (-0.2s per level)
Could be a long, risky empowerment for your carry tower that will have to sacrifice precious item slots and make leveling harder. Figures need some adjustment I think.
I thought of another one (can I really submit more than one?) : Impatience's Wrath
Stressful Wristwatch (common) : +10% attack speed, -10% damage
Last Train of the Day (uncommon) : +25% attack speed, -15% luck
Unreachable Deadline (rare) : +50% attack speed, -25% crit chance
Unrelenting force (rare) : For every attack the tower produces, it gains +1 damage for 3 seconds. This effect stacks and resets after 10 seconds without attacking.
Set Bonus (4) : The towers gains 1% attack speed for each second skipped by the next wave button.
Also needs a lot of tweaking but I do like the idea of having benefits for using the next wave button.
Pretty cool set ideas, especially the second one! With skipping waves this one has some really nice effects the game hasn't seen so far. And yes, it is absolutely possible to submit more than one suggestion.
Keep up the creativity :-)
Well if you are lucky to get ganesha very early AND you need a lot of procs = a lot of minutes, AND Ganesha's base damage is 1-1 so I didn't think of it as a problem, especially with the 1 minute cooldown.
Hhmm which makes me wonder, what does +1% to all attributes include?
Right now I can think of attackspeed/damage/crit/crit chance/luck.
I agree. Unless the bonus wouldn't be bound to the set (to take the bonus to another tower), it would not make much sense on Ganesha as he can't carry with his low damage.
But if the bonus is bound to the tower (like potions) then u can replace Ganeesha with onether tower. This way, with an early ganesha, u have a lvl 99 Tower with +40 % to all stats (thinking especially for crit and crit dmg). It could get incredible strong! +u can have another carry tower at the side of it!
That's true, it highly depends how this will be implemented and how it affects the towers. Also we need to keep in mind, that the casual player needs to get all this information from a very, very short description on the item cards.. :-)
Making set items is pretty tough but ima take a crack at it. So far it seems for me that I always end up with one uber tower and a bunch of other weaklings. Thus forth the idea....
-5 % dmg
-10% crit dmg
-50% item gain
Set bonus for all 4
It's just a rough idea but basically boosts a tower to amazing dmg but making it dreadfully slow. I think perhaps the negative effects should be higher though but that would need testing.
Would it be possible to make a set that when you have all the pieces it forces the tower to attack the furthest creep possible and hits every creep in between?
If this is possible I have some ideas to work with on a Dark Forge set.
I fear this is very hard to implement right now. Because there are so many different types of attacks towers can have (invisible dmg/projectile/chain lightning/blofeld laser beam/crows...)
What could work though would be that the bonus for the tower would be a new attack that is performed, additionally to the towers normal attack. This could then indeed have a pierce effect!
Looking forward to your idea!!
What about changing the attack to a piercing attack That attacks a random creep in range (While retaining the abilities of the tower). Tho that might not be possible for towers like rabbit To keep multi shot.
Also the attack can do Something like 90% reduced damage + 10% increased damage each target or hits (last target takes the most damage).
I think that this could work with some abilities like electric chair since it can just do damage add it passes through to the next target then resets the damage as it heads to the next.
Another idea is when a creep is killed by the tower it leaves behind a mine doing 50% of the attacks damage to the next creep to cross it.
If it was a secondary attack that pierced would it be possible to make the target for the primary attack random and have the piercing attack go to that creep? Also would it be possible for multishot and chain towers to have a piercing attack for each chain and extra shot?
I think in terms of balancing a piercing effect on the primary attack would get easily out of hands. Would be hard to implement, debug and maintain as every new tower would need to be tested at least briefly with this set.
My suggestion would be a secondary attack. This can then have all ever so desired effects :-)
What theme you have in mind for your set? Is it some gear stuff like laser cannon?
All these will have "Tribute to Dark forge"?
Dark Fuel cell: (uncommon) (Only found if Dark forge is level 20+?)
+25% attack speed
"Tribute to Dark forge"
Dark Ballistic scope (uncommon) (Only found if Dark forge is level 20+?)
-15% attack speed
+15% crit chance
+25% crit damage
"Tribute to Dark forge"
Dark Gyro stabilized mount (Rare) (Only found if Dark forge is level 40+?)
-10% attack speed
+10 gold a kill
"Tribute to Dark forge"
Dark Laser rifle (Unique) (Only found if Dark forge is level 60+?)
+1 multi crit
+25% crit damage
"Tribute to Dark forge"
2 Set Bonus
+5 exp per kill
3 Set Bonus
+0.025% exp per kill Perm (OPTIONAL?)
4 Set Bonus: Rail cannon:
On attack a secondary attack fired from the Rail cannon travels in the same direction as the first dealing 50% of the first's damage and piercing any in its path.
I think a level restriction on the dark forge to find the items could be cool.
I guess something like that. I'm no good at trying to figure out the details lol.
I'll take a crack at this!
A set intended for towers utilizing high attackspeeds.
The tower's attacks ignore 15% (+0.3%/level) of creep armor.
-30% gold bounty
+35% damage vs Fal Element (+1.2%/level)
Mummy Bandages (Unique):
2 set bonus:
Attacks have a 2% chance to send the creep back one tile
3 set bonus:
Every attack adds a stacking 3% damage amplification debuff for 6 seconds.
The damage amplification debuff increases ANY damage the creep receives by 3% for every debuff stack.
The challenge is closed! Thank you for all those amazing suggestions. I think there will be REALLY nice sets coming in the next version.
Please, give me some time to review and rank all submissions. 3 of them will be added in the next version!