Challenge 0.8

@Thomadin wrote Here is my suggestion: Vary the requirements for each tower. Examples: Money Bin: Money generated from Money Bins is higher than X. Wolf: Deal X damage with a critical Hit. Herb Witch: Buff a single tower with X Herb Witches. (Those are only examples, the actual requirements are up to your imagination :-) ) You could also make community challenges to decide on the requirements for specific foil cards. This suggestion might be a lot of work, but you could use them to make “mini”-challenges and give an incentive for The player to play with every tower and vary the carry-tower.I was just going to suggest the same. My suggestions are : Hitman - Critical damage done in one game higher than X; Dandelion - Mass creeps killed in one game higher than X; Cube - Items transmuted in one game higher than X and etc.... Like @Thomadin said you can start mini-challenges to define every tower's foil leveling way.