I like that I can actually now play multiple saved game and picking wave times is not using skill points
I have 2 phones and a Wizard account wanna try it out myself but I'm unable start a game with just 1 account is it forbidden?(i 'm out of word)
kinda lazy creating new wizard
Hi Jec, oh yeah that's something I haven't thought about yet. Currently the ladder player id is used to identify the different players and with the same id the game wouldn't know who is who.
Also, currently creating a new account is not yet implemented in the new version :-/
Alright, I've cloned your account on the dev ladder (Jec2). The savecode is the same, but the last letter of the code being a 'z'.
So you could use that on the other phone :-)
PS: Thank you so much for your feedback and testing the alpha!
alright here is the proof that I Joined the two accounts but still wouldn't start the game
https://ibb.co/xzyHQZQ
the ready button stays ready button
Oh dear, yeah I see what's going on now. Your provider is assigning each outgoing packet a new port, and the NAT traversal fails.
I'm receiving data from you but the other direction fails every time :-(
To be honest, I'm not sure. But I think the problem isn't that the UDP traffic is forbidden, but rather the behavior of the NAT of your mobile provider (all mobile providers I've seen behave like this, so no blame). On my end, I've planned to add a local game discovery, which does not need a server at all. I think this would be the perfect match for your current setup :-) I had a prototype of it when I started with the multiplayer, but it needs some serious improvements to somewhat usable.
ohh maybe i should try to change isp,
local multiplayer is what im looking for
without the need to connect to remote server. thanks btw
Okay it looks like it's crashing during loading the game. I have your crashlog - will check out what the problem is!
it was so cool playing via multiplayer ofcourse with Andy
finding bugs to improve the game
hope to play with other players soon
Thanks Jec! Btw, i've fixed the bug with electric chair, that we discovered :-) Uploading a fixed version now...
Is Knus be able to eat mass creeps revive again with the new engine without any problem unlike the stable version?
i cant progress with this beta because the easy mode is like normal mode
i thought the normal mode is how the game it should be
and you add easy ofcourse to make it easy and hard if youre up for a challenge
Yes, eating revives, should no longer be a problem!
Hmm, so the game is too hard now on easy you say?
Yea I guess so cause if miss Jilly is my 1st and only tower in stable version I think, I can go atleast 20 rounds without leak but with this beta i cannot
I'd like to have a 100% chance to get all unique/legendary stuff before or at last wave atleast. So you can always work on a strategy that you can improve on.
The decrease in drop rates are fine, but if we can no longer have a certainty to get all uniques/lengedary stuff before/at last wave, I don't see myself ever beating my old record of 70k seconds on hard mode.
But doesn't this defeat the point of random drops?
The best Mazebert games I had were those when things didn't work out as planned exactly and I had to improvise :-)
I'm not sure, maybe it's just not my cup of tea.
I like to have the full rng during the game(wave 1-500). But at bonus round is where I love to improve my strategy to always get better and further each time.
Even with the current changes after 500 rounds there's a good chance for a lot of uniques/legendaries to be dropped. But they won't be all there at wave 200 ish already. Which makes the more casual rounds more challanging and less repetitive, hopefully!
What I had problems with was that it was possible to carry with one tower through the start of the game (and that on hard!). Which I think made the beginng less interesting as it deserves to be.
When drops aren't certain, it will atleast give us reason to pick a unique or legendary starting card