yes the luckstat is kind of random, attack speed would maybe suit better.
Also a nice ability would be if all guardsmen could syncronize their attack.
You mark one as a leader and the others shot at the same time on the same target but the leader gets the killshot exp
That would be cool, but maybe a bit broken. Maybe a compromise (if Andy can code this efficiently - if it can even be done efficiently):
Every time a superior (a higher exp guardsman in range) attacks, the delay for guardsman's next attack is reduced.
Maybe it could be implemented like this: When a guardsman attacks, it reduces the delay for each guardsman with less exp in range by 0.1 sec or something.
Edit: Although, to begin with, this would be a pitiful bonus. Maybe the encouragement could scale with the level of the underling? Maybe 1/level seconds? This would speed up weak underlings a lot, but since they don't do much damage anyway, it isn't overpowered, I don't think. Then at level 99 it would only reduce it by 0.01 second, which isn't much, but you'd probably have a lot of speed potions by then anyway.