Storm Spire -
Range Map wide
Speed 2.5 Damage 5-5
Severity – Each round the tower checks the how bad the storms are. (during bonus every 10 seconds it rolls a new severity)
The storms will last for 5 seconds automatically (even if new levels nexted)
Severe Lightning – Every unit will take 50% of the towers damage ever .25 seconds
Severe Flooding – Every unit is slowed by 50%
Mild Storm – Lightning will randomly Strike a unit every .75 seconds for .25% tower damage
Mild Rain – 2 units out are slowed by 30%
Sunny day – All towers gain 50% crit chance
Damage 10-10 (?)
starting speed 2-3
Damage to – ALL -
Bloodthirst! – Upon critting The ripper gains 1% damage/crit damage permanently
Killing Spree – Each Kill the ripper goes into a murderous spree Gaining 5% attack speed permanently , and additional 100% for 2 seconds. (does not stack, must fade before replenishing)
Tower 1 -
Name : Cultist
Starting speed 2
Demon Possession: Every second the Cultist is not attacking he begins channeling, giving a 10% chance to summon a demon beside him to attack. If there is no Demonic Prison placed the Cultist is instead Possessed by the demon. (+5% at 10/25/35 levels)
See Prison (tower 2) for demon stats.
Possession - The cultist goes into a demonic rage for 10 seconds gaining 500% damage 100% attack speed but losing 100% crit chance.
Tower 2 -
Name : Demonic Prison
Imprisonment- the demon will start at 10% of the prisons damage and attack speed of 2 And lasting for 10 seconds. +1 second every 9 levels. For each Demon the cultist summons the prison gets stronger allowing the cultist to summon stronger demons. Each demon will be 10% stronger in damage (capping at 100% damage) and attack 10% faster (no cap).
Hell on Mazebert! - there is a 1% chance (not effected by luck items) That the demon summoned is one the average demons fear. Due to its power it will only last for 1 Attack (+1 attack at lvl 50/90) His attack will destroy All monsters on screen.
Let me know what you guys think!!