Darkness Water Tower: Hydra

Name: Hydra Rarity: Rare Attack: Vex Damage: 30-40 Range: 2 Cooldown: 5s Element: Darkness Gender: none Multiheaded Hydra has 3 heads and can make 3 attacks at a time. Fell Regrowth Each time the wizard loses 10% of current health (starting 10%-20%), Hydra loses a head and regrows two. - - - Fell Regrowth could have a regrowth delay on it of 10-60 seconds. This could make it somewhat dangerous to use.

This tower is frightening. The best strategy would to be slowly leak creeps. Starting at 200% health: Falling down to 180% health means +1 head, for 4 total heads. Then 162% means 5 heads. 146% is 6 heads 132% is 7 119% is 8 107% is 9 96% is 10 86% is 11 77% is 12 69% is 13 62% is 14 56% is 15 50% is 16 45% is 17 41% is 18 37% is 19 33% is 20 30% is 21 27% is 22 24% is 23 22% is 24 20% is 25 18% is 26 16% is 27 14% is 28 13% is 29 12% is 30 But wait, this is getting dangerous. Let's drink a Vital Dust potion. Now we're ready to leak more creeps and get 10 more attacks. Each Vital Dust could give +10 attacks, depending on how careful the player is. That's a wild number of attacks.

I really like the concept though :-) We could maybe adjust it to whenever the wizard loses a total of 10% health to reduce the amount of abuse a little?

Or 10% current health (capped at minimum XX% health) Balance testing could help decide what a balanced XX is. You propose 10