Okay, so i will just start off with my own Ideas.
I want to introduce a new Deck Type.
The Deck Type will be called "Light".
Andy said it was already planned by his side a while ago. But he never mentioned, in what direction it should go.
So here we go. I would like to have Towers which reflect the nature of light in the deck. With light i mean the Physical Instance of the word.
Run Rays, Heat, Dehydration etc.
Since i would like to see some kind of "Celestial [heavenly]" Type deck, it would be counterpdoructive to have Angels/Gods in here.
I want to introduce:
Name: Magnifier
Type: Light
Gender: None
Range: Medium (2 would be sutiable i think)
Dmg: Very low (3-5)
Speed: Very high (0.7-0.9 ?)
Special Effect #1: Chance to Dehydrate the Target on hit (1.5% chance to slow Target by 12.5%)
Special Effect #2: Focussed Rays: Each Attack (from whatevr magnifier is on the field) in the next 5 sec increases the chance (by 0,25%) to Dehydrate (12,5% +0,05%slow per attack Stacked) the target. The dehydration itself does not STACK but can be overwritten by a stronge/newer effect of the same type.
Card Text: "Best used to fry the small Ants"
Card Idea: Thought we could need another supportive Tower out in the Field. So i thought about the light topic, and remembered my cousin, who used to torture Ants in his younger years.
Further i want to introduce:
Name: Enigmatic Prism
Type: Light
Gender: Neutral / potential Female since its kind of a gem?
Range: Medium (2-3)
Dmg: Medium (somewhere like scarfrace +20% base dmg)
Speed: Medium (around 1.5-1.8)
Special Effect1: Every magnifier in Range will Channel his Sunbeam on the Prism, splitting up the light into its colours.
Special Effect2: Every time a Sunbeam hits the Prism it splits in 1 (+1 Colour on Level20, +1 Colour on 50). The Rays get shot into a RANDOM direction and dmg on impact (no targeting)
Colours:
White, (40%) chance to exhaust(slow of 35% for 3 sec) 25% of dmg dealt.
Purple ray reduces armor 25%(for 3sec), 15% dmg,
Yellow is just extremely powerful +2.5% chance to exhaust and 125%dmg,
Red sets the target aflame for 250%dmg over 4 sec. 50% initial dmg.
Green just deals 75% dmg(increasing "green"[Ber?] dmg by 7.5% for 5sec).
Card Text: "Twinkle, Twinkle litte Star" <--- This one is definitly negotiable!
I think it just looks awesome ^^ if light gets split into its colours.
Just turn around a CD and look at it on different angles... (wow im not sure if "angles" is right there ^^')
*Maybe the Magnifier focussing on the prism change colour and card descrition to channel colour "Magnifier:Red"
Maybe the secondarys can increase with both tower Levels? (e.x Burn effect: +0,5% initial Dmg/Prism level +2% Burn dmg per Magnifier Level)