Love the lore texts :-D So how would the high ground work? A creep damages you and you roll that chance (ignoring luck) you get healed instead?
I was thinking more of like it ignored the creep’s damage done to you completely instead of just a heal, but that could also potentially work as well!
Ah thanks for the clarification. I think the way you had it is better. That's a new unique ability not seen in the game yet. I like it!