Since we have a Legendary Darkness and a Legendary Nature card, shouldn't we also have a Legendary for the othet two factions? They seem to have a certain weakness (Both have a certain amount of risk to use, since Kiwi needs to hatch first, and the Demon leaves you with 1% HP) in exchange for a powerful ability (Kiwi AoE and Demon's Blade). Both towers seem geared towards creating a carry, so it might be interesting to have a Legendary support as well. Of course, I'd like to have my suggestions considered, but as long as the other factions get their own Legendary, it would be really nice.
Suggestion #1
Omnissiah(Warhammer 40k Reference)
Faction: Metropolis
Rarity: Legendary
Type: Tower
Abilities:
> All towers in range gain -75% Experience
> Increase max tower level by 30
Suggestion #2
Hephaestus
Faction: Metropolis
Rarity: Legendary
Type: Tower
Abilities:
> At the start of each wave, increase the base damage of a random tower in range by 2 and reduce their crit damage by 5(I don't know what numbere and stats would be balanced)
Suggestion #3
Time Machine
Faction: Metropolis
Rarity: Legendary
Type: Tower
Abilities:
> Whenever this tower kills a creep, reduce this tower's (stat) by 'x'.
> For each creep killed, increase damage mdofier against Vir by 'y'.
Suggestion #4
The Hero
Faction: Light
Rarity: Legendary
Type: Tower
Abilities:
> Gains no gold from kills.
> Gains x (stat) at the start of each fully cleared wave.
Suggestion #5
Divine Light
Faction: Light
Rarity: Legendary
Type: Tower
Abilities:
> Has % chance to convert a creep on hit.
> Converted creeps have +50% movespeed.
> For each milestone x of converted creeps killed by Divine Light, gain a bonus.
100 Creeps = +(multicrit, range, or some other stat?)
500 Creeps = (some variant of the above)
1,000 Creeps = (multihit or multiluck?)
10,000 Creeps = Divine Blade item(Idk what stats to give)