I hope you like these idea guys:
DARK PILLAR
A pillar of dark and alien origin.
Damage:n/a
Range: starts at 0
Atk speed:n/a
Unique
Abilities:
StatIc charge: it is a tower of malignant energy. Each second there is no creep within its range it channels dark energies gaining 8%health shield OR 1 blast range every 60sec for a maximum of 4 stacks. Activating this ability will release the malignant energies killing every creep within its range at the same time losing the acquired health shield. Towers caught in the blast radius is unable to attack for 7sec and afterwards suffer a debuff that decreases their attack speed by 20% and damage by 10% and a 20% miss chance for 20se. After activating there is a 30 sec delay before it starts to recharge.
-0.3 sec channeling time per tower level.
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Enchanted Wardrum
A wardrum enchanted with a life of its own.
Dmg:15-20
Range:2
Speed:2.5
Boister: the sounds of this wardrum brings encouragement to all those who hears it. Gives 10% crit chance (+0.2% per tower level) and 10% luck (+0.2% per tower level) to towers within its range.
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Necromuncher
(Like necromancer but thought of giving its name a little twist)
Rare
Dmg:20-25
Range:3
Atk Speed:2
gender:female
Cost:2500
Abilities:
SOUL EATER: during attacks she has a 20%chance to capture a dead creep's soul and eats it gaining a permanent 1% damage increase and 1 armor reduction.
+0.1% chance per level
+0.01 damage and armor reduction per level
UNWANTED PRESENCE: the necromuncher's presence strikes fear to the hearts of enemies and allies alike. -10%damage to towers within 1 range.
Great idea's again. Making mine look less and less enticing to even myself!!
a comment on the Playfullspirit- first off love the idea of the support type it is, but to add onto it something alont this line:
make it so its ability range is 3?
The Spirit Takes over the tower but has say on attack there's a x% chance to be expelled from the Host (and every x levels the spirit has the % is lowered.) , and being immune to repossesion for x long, or till another tower has been possessed for a period. causing you the player to be a little more active with it, and decide to wait to re posses the same carry, or a new one.
And have the Spirit steal 1/2 the exp earned per kill so you could essentially put it on an empty square and still lvl it.
Will read the rest when i have more time.
Thanks for the feedbacks syotos. I did a little revision on the priest. And with regards for the playful spirit, what I had in mine was the Spirit was more of a spectral form and is unable to manifest physical form until it takes over a host. When it takes over another tower it does not replace it instead only adding the Spirits ability. Meaning if it were to take over a shadow. The shadow's ability and current stats are unchanged but also gains the Spirits abilitys. The shadow will not lose its ability to adapt which goes the same with other tower it will possess. And what I imagine it will look like is kinda the original tower illustration possessing a darker aura and maybe a boogyman or something like that to the tower's avatar. Haha. But i like your idea of a %chance of resisting possession during attacks. But will that cramp up the game or what especially on vital rounds or waves? But I am pretty much considering it. Thanks Syotos!!
Thanks @Andy. There are so many great ideas out there i just hope my ideas gets some votes. Hahaha
@ManuWins: thanks! Its really damn hard to edit on a mobile phone. Hahaha. Its only how i imagined it though. Thanks again
Playful spirit deosn't sound like a drarkness tower to me, but instead more like an hybrid.
Here's my version of it:
Playful Spirit.
Nature / Darkness.
Unique. 6000 G.
damage:n/a
Range: n/a
Attack speed:n/a
Abilities:
Possession: the Playful Spirit enters a host and takes control and enhances the tower:
+100% attack speed.
+50% DMG (+1% per tower level);
+80% CD (+2% per tower level);
10% CC(+0.5% per tower level);
20%luck (+0.1% per tower level);
Playfulness: Every 15 seconds the spirit gets bored and needs to play. The possessed tower is slowed down 500&.
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I know I changed a lot and I'm really sorry for this, but I think I balanced the effects a little. ;)
Plus with the new release I think we could have some hybrid tower and why not making this one the first?
Thanks @ManuWins. My only concern is it would happen every 15sec and I'm thinking would that crap up the tower(host)? Haha. I have also been thinking of an alternative lately and this gave me an idea. This what i have in mind. How about a %chance (lets say 50%, with a decreasing %chance every level) of the Playful spirit getting bored every 15sec. After which he just goes hyper active mode,increasing attack speed to maximum and ignores %armor (lets say a flat 40 armor +1% per level- figures can be change if needed) for a fixed set of attack (starts at 5 attacks +1 attack every 15 levels) but has a 30% miss chance. After going hyper it gets exhausted, unabling it to attack for 2sec, then afterwards is slowed for 350% (I think 500 is too much.haha) for 4sec. During the duration of this effect (a total of 7sec maybe), towers within 1 range suffers 40% decrease attacks speed and 30% miss chance (as they are disturbed by the Playful Spirit's "boredness" outburst). This effect cannot trigger during the duration of this skill. Counter starts after the effect.
Darkness
Unique. 6000 G.
damage:n/a
Range: n/a
Attack speed:n/a
Abilities:
Possession: the Playful Spirit enters a host and takes control and enhances the tower:
+100% attack speed.
+50% DMG (+1% per tower level);
+80% CD (+2% per tower level);
10% CC(+0.5% per tower level);
20%luck (+0.1% per tower level)
Boredom outburst- every 15 sec there is a 50%chance that the Playful Spirit get bored and goes hyper active mode attacking at maximum speed and gaining 40 armor reduction (+1% per tower level) for 5attacks (+1 attack every 15 levels). It then gets exhausted and unable to attack for 2 sec and afterwards is slowed for 350% and has 30%chance of missing during attacks for 4sec. Towers within 1 range are disturbed and unable to concentrate, decreasing attack speed by 50% and a 40%chance to miss on attacks during the duration of this effect (Maybe 7sec).
***how about this #ManuWins? More of a darkness tower now? Hehehe.
And I'm thinking if you do decide to use The Playful Spirit to another tower, that tower is converted to a Darkness tower. Hehe.
It's looking really cool! The 1 range disturb part looks awesome, maybe the miss chance is too much there but looks really good now. Even tho I'd keep the AS decrease at 500 because if placed on Mr. Iron it would be too easy to get it off.
Just so you know I'd normally vote the hell out for this tower, but since probably mine would be in the upcoming poll I can't do much since I like it a lot.. You can go check it out as well, it's the Abyss Walker. Hope you do understand.