i realy would like to read some specific data ( atk speed, base dmg, etc)
the basic idea sounds awesome. especialy the (h) part.
is (2) intedet to be added as a usual +dmg%, similar to a damage potion, or like a superior factor, which multiplies all damage effects?
I intended (2) to be multiplicative. So the first attack against a creep would be at half damage, but successive attacks would do more damage based on how long they are targeted.
If I were Andy, I would code this as a 50% permanent damage penalty + a scaling damage multiplier for targeted creeps that goes from 1.0x to 4.0x over ~2 seconds and resetting if the creep exits range.
The idea for implementing it that way is that splash damage or similar effects would be penalized but the 50% penalty. If the tower gets a huge number of targets, then it doesn't make sense to give it splash damage too.
... Actually... Even with the 50% damage penalty, dandelion snowglobe would still give (8)(0.5)(0.33) damage to a group of creeps. That's still over double damage.
So, I think the scaling damage needs to be more intense. Maybe starting at 15% damage and scaling to ~250%? My idea for "balanced" and "feels good" is a tower that would be able to kill normal creeps after reaching fully scaled damage -- I imagine this would be after the creeps walk ~4-6 spaces -- and maximum scaled damage is dealt about 1/3 of the time.
I'll do some testing/experimenting and update my first post.
Edit:
I forgot Eldritch Arms had -800% attack speed and -100% luck. I think halving both penalties would be fair while Octopus is wearing them?
If this idea is too big, or nature doesn't need a unique water tower, it could be downsized into an uncommon darkness tower:
Adolescent Kraken
Lore: He is getting SO big, isn't he?.
Stats:
Range: 1-2
Damage: 20-30
Effect 1: Constriction/death by drowning
The kraken submerges creeps under water for increases damage. Initial attacks deal only 50% damage, but attack damage scales up to 200% (+1%/level) after 2 seconds.
Effect 2: Tentacles
Kraken has two long arms for attacking creeps.
i realy hope @andy gives that idea a chance.
a splashy tower would add deversity as none before. (phoenix/ bearhunter isnt the same).
especialy with the part of direct item aknowlegment.
"I forgot Eldritch Arms had -800% attack speed and -100% luck. I think halving both penalties would be fair while Octopus is wearing them?"
i would suggest the opposite way; since it increases tentacles, it needs to increase the debuffs. (to not beeing overpowered, lorewise)
I'm not increasing the bonus targets on the item, I'm just saying that because the octopus is familiar with many arms, it can use Eldritch Arms more easily.
Eldritch Arms
+8 targets
-800% speed
-100% luck
Eldritch Octopus Arms
+8 targets
-400% speed
-50% luck
For balance reasons, it seems fair: most towers are balanced around 1-3 targets. Jumping up to 9 targets needs a huge penalty.
This item likely wouldn't be good on the Octopus anyway because it doesn't significantly strengthen the tower. Even with zero penalty, it is likely worse than Frozen Heart in the mid game.