Since I found quite annoying on early game that my main didn't do the finishing blow, instead the support n snowballing badly. Why don't we make a card that prevent that?
A card with range 5 with ability to make sure any monster die within range the exp goes to the highest level tower, regardless who do the finishing blow.
Why I choose purple card, it force ppl to spend their point on choose card to start with.
I'm with FuzzyEuk.
Managing the EP with placement strategies is a huge part of the game.
But there a some ideas in the room to give the towers an order of attacking (or somethimg in this way - but just ideas, nothing final ).