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Purple card support

Since I found quite annoying on early game that my main didn't do the finishing blow, instead the support n snowballing badly. Why don't we make a card that prevent that? A card with range 5 with ability to make sure any monster die within range the exp goes to the highest level tower, regardless who do the finishing blow. Why I choose purple card, it force ppl to spend their point on choose card to start with.

There's already the pumpkin to weaken towers to make this less likely. I like the game how it is now - part of your strategy is to encourage kills to go to your carry tower.

I'm with FuzzyEuk. Managing the EP with placement strategies is a huge part of the game. But there a some ideas in the room to give the towers an order of attacking (or somethimg in this way - but just ideas, nothing final ).