Oh sorry, noticed the Keeper qbility got below the item part. Thanks for the remark, I corrected...
Keeper just sounded cool for an ability name. :D It's just an ability for the Norns like the Beacon's. The basic idea was to gather xp and levels somehow else not just by Ganesha. Ganesha strat is complex and cool but bit strange that theres no other way to achieve higher lvls since xp demand is just ridiculous. First idea was to somehow shift xp from Norns to other towers or extreemly increase xp gain for other towers to be able to utilize leveling from xp above 150 even to max lvl maybe.
But couldnt find a nice way to do so and came up with these.
to get the discussion started:
(pls dont get me wrong, i like the idea, especialy the part of random tower rearrangement
but thre are some negative points, i would like to mention.)
- it adds 5 legendary and 1 unique things into the game. (3 potentional multicrit potions). the whole game-balance would change.
- its realy hard to get your idea, after reading the post.
it needs to be compressed to > card descriptions. mostly 2 skills per card, also very limited on space.
"Inspiring memory - only for metropolis towers: ???"
-how about a metropolis exclusive luck buff?
Well my idea consists of two main ideas. First is the relocation of towers and also some randomness in it to spice it up. The second would be the level gain above 100 to be more diverse not just open for the Ganesha strat.
Yeah I guessed it could be too much ability on the Norns. Maybe simply just remove sisters bond and keeper but then loosing the xp part.
How would potential multicrit change the balance? Isn't it the point anyway for every tower to get multicrit. In this approach any additional legendary or unique would do the same. I just set those items like this coz you really shouldnt add more of these into the board at once.
Also more stuff could be added like lesser towers. It was just a core structure for the season idea.
Yes exclusive luck could be nice or maybe money to boost satelite.