Design for player screen

Today I finished the screen design of the player screen. It will be one of the central UI elements in Mazebert TD. player_menu

What about this screen?

On this screen the player gets some information about the general progress (player level) as well as some stats collected from the currently running game. For example how much damage was already dealt, how many creeps have been crushed and which towers are the best.

Loot, baby!

Besides of viewing stats, the player can access the loot that was collected in the game so far. Three decks of cards can be accessed:
  • Towers is the deck of all tower cards that have been dropped so far.
  • Gear is the deck of all item cards that have been dropped so far, like weapons and other stuff that can be equipped by towers.
  • Potions is the deck of all potion cards that have been dropped so far. Potions can alter the attributes of a tower permanently.