# Tower damage

[latexpage] Today Dodging Rain posted an awesome spreadsheet, showing a comparison of all towers at level 99. A must read for the experienced Mazebert TD player and a good inspiration for your next trip to Mazebert land ;-) You find the spreadsheet here. Also, there where some questions about the underlying mechanics to calculate the damage of a tower. Hopefully I can shed some light on it with this post.### The basic idea

Alright! The basic idea:**When you have n towers on the map, and the sum of their levels is >= the level of the current wave, your towers should be able to clear the wave.**This only holds true for

*the linear part*of the creep hitpoint formula. With higher levels of creep waves this linear part becomes more and more neglectable. Also the levelling of your towers will slow down. You need to find other sources to boost your damage and counter the increasing amount of hitpoints.