In the latest challenge I called out for a new player skill. After having some good sleep over all submissions I finally made up my mind what to implement.
And the winner is LHL with the health increment skill...
Level 1 = 10% increase of health
Level 2 = 20% increase of health
Level 3 = 30% increase of health
Level 4 = 40% increase of health
Level 5 = 50% increase of health
Level 6 = 60% increase of health
Level 7 = 70% increase of health
Level 8 = 80% increase of health
Level 9 = 90% increase of health
Level 10 = 100% increase of health
It was a tough decision, but I liked the simplicity of it. Also (from all those card idea submissions) I have some ideas how to utilize this life skill with new (evil darkness) towers...