We have a winner: Challenge 0.9

skill In the latest challenge I called out for a new player skill. After having some good sleep over all submissions I finally made up my mind what to implement. And the winner is LHL with the health increment skill... Level 1 = 10% increase of health Level 2 = 20% increase of health Level 3 = 30% increase of health Level 4 = 40% increase of health Level 5 = 50% increase of health Level 6 = 60% increase of health Level 7 = 70% increase of health Level 8 = 80% increase of health Level 9 = 90% increase of health Level 10 = 100% increase of health It was a tough decision, but I liked the simplicity of it. Also (from all those card idea submissions) I have some ideas how to utilize this life skill with new (evil darkness) towers...

This will be great! ^_^