Hi Music Maniac!
Thanks for your suggestion and sorry for the long response time.
I see the need (especially in late game) to better find the card that is actually needed.
The original concept of the card deck was made, with around 7-10 cards in your hand max. I think it is the same if you play with regular RL cards and your hand gets too full. At some point its no fun to organize those cards.
So my idea was always to motivate the player to shrink the amount of cards (transmuting). An option would be to have a limit of cards (for instance 10) a player can hold of each type. But this would be a very bad idea I think.
Implementing a new layout for cards would be hard to implement and even harder to create a good concept for it. My goal here is that when you look at cards it is a unique experience, so no two different modes to switch between. Rather redesign the current layout, so that it fits better for both early and end-game scenarios.
This is definitely something on my list, there's even a JIRA user story waiting in the backlog since a year :-D
So this isn't something that will be done quickly. The current system is not perfect, but it works fair enough. So for taking it to the next step I'm not gonna rush to a solution but instead try to come up with a really good one.
As soon as I got the first concepts / interactive prototypes ready I'm gonna share those on the blog. Get feedback of the community as early as possible in the design process.
Cheers and thanks for the heads up!