Hello Andy, as you know I found an exploit allowing me to try many thing about the game. And start to wondering about the game.
The first one, I was wondering was the drop rate of air wave. There is only 5 unit with a lower drop rate than any other monster. I thought at the start that it's was RNG, but even by forcing the RNG, air wave are dropping way less than any other monster.
I was wondering if it was normal or just a bug. Since air wave are harder than others wave and drop less than others. Making them less effective early game is you're trying to beat challenge
Then I tried with an insane ammount of IR/IQ to know what the loot is going to be. I understand that the IQ/IR work as a cap. I was wondering if we could have the information of the graphic to be able to optimise our run.
Finnaly, there is something that trouble me for a WHILE...
What are the current bonus from wisdom/rich/slow/armor...???
Wisdom gives more exp but less drop? So is rich?
What is the slow ammount and the % hp gain?
What is the armor% gain and the hp % lost?
And I would add that if it's possible to know how many life an unit has. Adding it when the wave start, I think I would be a great feature to people trying to beat the game and so, to be able to adapt easier.
PS: I would give any clue nor explain him, it's going to be fix anyways :)
Hey Sarore, here comes the answer I promised you :-D
You are right about the drop rate of air.
An air wave spawns 5 creeps each with a drop chance modifier of 100%.
A normal wave on the other hand spawns 10 creeps each with a drop chance modifier of 100%.
So the general chance to get drops from killing an air wave is exactly 50% of the chance of killing a normal wave. Will be fixed in next version!
As for the creep modifiers:
- Fast: 66% health, 150% speed mod
- Slow: 150% health, 66% speed mod
- Rich: 160% money
- Wisdom: 160% experience
- Armor: +30 armor
The health display of creeps is somehow on my list, but probably won't be able to add this very soon :-/
Thanx you for our answer.
So as I thought air wave has less overall drop rate than others monsters.
It's good to hear about a fix of that.
If I understand, creep modifiers only gives bonus. I mean they don't have any negative aspect like less drop rate or what ever?
And thanx you for the information about the health bar. I understand that it's not an easy task, but at least you tought about it :)