Hey everyone, I don't know if somebody already suggested this but I would like to see in the future updates is the status of the monster if they are slowed, burned, poisoned etc. A small detail on the top of the health bar of the monster. like for example blue is for slowed, red for burned, green for poisoned etc. I think this would be a great help for beginners and that's what I have noticed while playing. thanks in advance and more power to the dev's.
Maybe a blue line under the health bar to indicate the amount of slow?
Burn and poison damage could shade the health bar for the amount of delayed damage. I don't know if it makes sense to distinguish over the types of damage over time since they're only different flavors of the same thing.
I think shading the bar yellow with the amount of delayed damage would make sense.