Read the post, finally :-) That's a whole lot of good feedback for balancing the game, so thanks a lot! Sorry for the late reply, I just didn't get the time to reply properly. So let's go now:
I Items
- Impatience Wrath (both set & item) will be nerfed in 0.9.3. Probably in terms of cap of max damage gain ~1000% as well as a reduced factor for the set bonus. Maybe 0.2 instead of 1 per seconds skipped.
- Helm of Hades I think is fine, cause you lose a precious item slot for this guy. Plus, it is a unique!
- Dungeon Door - Right about that, one suggestion was to let the player choose which creep shall be attacked. This way the the automatically chosen target can be shifted to another creep. I think that will be the nicer solution in future for this problem.
- Frozen Candle: It's by design that less than 1 multicrit isn't possible for a tower.
II Towers
- I'll just cover Iron Man, cause he's definitely become very strong in the latest release. One suggestion I have for him: Unique and set items cannot be integrated into his armor! Those items would just remain in his inventory.
III Potions
- The Holgar exploit won't be possible anymore. Already did the changes for him...
IV Bonus round
- Hopefully, after the changes done in 0.9.3 the bonus round will be back to normal ;-)
Thanks again for all the input! I'm quite interested what you think about the Iron Man suggestion!
Cheers
Andy
I Items
- Impatience Wrath (both set & item) will be nerfed in 0.9.3. Probably in terms of cap of max damage gain ~1000% as well as a reduced factor for the set bonus. Maybe 0.2 instead of 1 per seconds skipped.
- Helm of Hades I think is fine, cause you lose a precious item slot for this guy. Plus, it is a unique!
- Dungeon Door – Right about that, one suggestion was to let the player choose which creep shall be attacked. This way the the automatically chosen target can be shifted to another creep. I think that will be the nicer solution in future for this problem.
- Frozen Candle: It’s by design that less than 1 multicrit isn’t possible for a tower.
II Towers
- I’ll just cover Iron Man, cause he’s definitely become very strong in the latest release. One suggestion I have for him: Unique and set items cannot be integrated into his armor! Those items would just remain in his inventory.
III Potions
- The Holgar exploit won’t be possible anymore. Already did the changes for him…
IV Bonus round
- Hopefully, after the changes done in 0.9.3 the bonus round will be back to normal ;-)
I. Items
Impatience Wrath: so there is 0.5sec by round if you skip it then you will have 2.5% per round skip. So the set will be far less effective.
So is the 1000% dammage Cap
At my opinion this item will be able to fit in new carry tower
I know Hades is really strong and unique, it's the unique type of item that grant an outside effect (with dungeon door).
But the fact is, he's just TOO good with most carry tower with the old impatience wrath.
Since the item is nerf than he should be fine.
II. Tower
So there is a major problem about this nerf (seet & uique can't be absorbed).
Let's cover it point by point:
M.Iron was once made as a support tower for 2 reasons:
First one, because he could stack infinite item
Second one, his damage is way too LOW
His strenght was to have over 30 multicrit and there is only 3 item giving it.
Excalibur: It's a unique
Blade of Darkness: It's a unique
Frozen heart: It's a set
By deduction now M.Iron cannot outpass the limit (1+1 (tears)+2(excalibur)+3(blade of darkness)+2(2xfrozenheart)=9 multicrit)
So why play M.Iron? What can he offer if you apply this nerf?
-> stacking aura, will allow a strong buff
-> stacking key of wisdom, to buff tower
If you understand my point M.Iron will take back his place as a support
Because now, there is no item allowing him to be a carry tower:
Why would he stack crit, since he can't outpass 9 multicrit?
Why would he stack dammage, since his based dommage is the lowest in gamee?
And so attack speed, since he cannot be as strong as before.
So this nerf would completely annihilate this tower since his bigger strenght will be destroyed
He will remain as a strong support toweer
How can you outpass this nerf?
Increasing his based dammage, so he can be still interesting to play.
Or just make him unable to stack unique and get half bonus from the rest of item.
M.Iron will need 3 slot for unique (helm, excalibur,blade (reaver)).
V. Bonus round
I was really sad that you delete the AIR wave from bonus, it was pre-patch the only reason why I had to stayed focus, because I had to do some swap item to be effective.
I really think that you would add them again, they were offering the challenge that is missing on the current bonus wave :)
I expect you will like my feedback, keep the good work andy :D