fully agree to fuzzy's "limitless is too strong"
to mention another approach:
decoupling necronomicon from dagon skill, would also break the feedbackloop.
Yes, but.. that's what Dagon's skill is: 2x effects.
I guess you could still decouple it there, "The Necronomicon is beyond even the great Dagon's powers to influence" or some other flavor text.
It seems like a more complicated explanation.
Oh .... Well,... My explanation isn't simple either. Good point.
only suggested it, to keep the option availeble to "feed" one in multiplayer. singleplayer would be affecteded in another way.
"Yes, but.. that's what Dagon's skill is: 2x effects."
the most obvious answer was not seen...
it costs 50 souls to summon cultists. by dagon and any other hero.
this value could be doubled by dagons skill.
cripling dagon would also ask for a nerf on cthulhu ;(
Necronomicon now generates 2 souls per creep and costs double to summon a cultist wave. Excellent interpretation of "2x effects" :)
all other cultist items get their downside doubled too.
chainsaw range x2 and necronomicon cost x2 would fit the description...