Wow, what a nice guide! Thanks for sharing.
I never made more than 15k seconds, gonna give it a go and see how far I will make it by following your guide.
Good guide. My only critique is about using a scarecrow as a multiplier. It might work super well if there's just a single hard boss. But if there are lots of creeps lined up to kill, how do you know the scarecrow will hit the right ones? Maybe I don't understand the low-level workings of the game. Maybe it has all the towers that are in range attack the same creep. If that's the case, then, well, scarecrow is op.
My last run used a variant on this method. I made it to 200k when I turned off iron man creep shove to farm my knusperhexe. I did this many times before, but something went wrong when I wasn't looking =\.
My lessons learned:
- Ripper > all.
- High multicrit (>20) needs high crit chance.
- Ripper + Trident = 3x scaling speed.
- Goblin management is very important.
The scarecrow hits 9 targets at once, or one target 9 times. Since mass and normal creeps and air are going to die really fast, you’re pretty much guaranteed to be effecting the boss/goblin that your carry is attacking, and the carry is guaranteed to be attacking the boss or goblin because the others just die so fast. Reaver is the only way this can work of course. With trident preferably. Or balu with just trident. Also, the scarecrow himself pushes back a fair number of creeps. Even with 0% luck. So he pushes them out of range and changes targets. However they aren’t out of range longer than the 3 second amplification duration so they don’t lose the bonus. It just keeps stacking on every creep.. til they’re all dead. Scarecrow at max speed attacks 450 times per second if you count each crow as an attack. Since the Ironman can push back so many creeps and keep them cycled it works really well. It’s unfortunate that we can’t tell the scarecrow to attack only the boss that carry is attacking but that would be absurdly broken, as if it wasn’t already.
I definitely need to try the twisted wizards. They could maybe be as effective as Ironman with high luck but I’ve just never even built one of them
1m damage% and 1m crit% is the same as 250k damage % and 4m crit dmg.
This is my ripper from around 1 million seconds I think. It was around that mark for sure. I hit the thirst cap around 400k second? After that all you can do is feed potions and wait on abyss king for damage.
https://imgur.com/vF1t9IY
This is TheMarines muli at 800k seconds
https://cdn.discordapp.com/attachments/270242472079130625/588169936032104477/Screenshot_20190612-095705_Mazebert.jpg
Muli has half my rippers multicrit and still outdamages him by almost double? Because of 1500(estimate)% total damage increase from stonecutters. And muli doesn’t cap. And muli can stun(which may actually be an issue, I haven’t tried it yet), and muli has better range
These are really useful tips. I didnt even know you can put 5 branches in 1 tower for more effects. I wonder how many carries are you guys using? And where is the best placement for rippers? Does Muli eating bananas based on luck % only? How can i find more luck potion?
https://mazebert.com/g/f3f76084-0db1-4a53-b5ba-efaf37568a45-33399
I used a ripper here. The difficult placement of towers is why most people use 1 carry. But nobody has formed the ultimate strategy because it takes literal days and weeks to do a complete run lol. I might need a second carry in the best possible run but I haven’t evolved that far yet
And Yggdrasil is the only tower who can equip more than one branch :)
FuzzyEuk and Constipation, You may share your card positions in the bonus round ... in order to better understand your guides.
I find it difficult to imagine the placement of the cards in their strategies. Thank you for sharing your knowledge for free.
I placed Yggdrasil and did some test.
It seems like if you “remove one branch and give it to your carry as well as a yin ring. Then give a yang ring to ygg and ygg will get 5x potions” BUT, carry didn't get 2x.
I did some math, and the carry just got 1x, you must give the ring and the branch to different tower.
--
My bad, I didn't wait them to get married.
I haven't played since 2015 and I've been struggling to get past lvl 50 when I used to consistently get past 200. Anyone willing to share starting builds with current patch?
In a similar situation.
Cant find infos on how to play maps early on.
Im lvl 50 something and stuck on shattered plains.
Even on blood moor I won easy twice only.
Here's one of my games playing Blood Moor on hard: https://mazebert.com/g/29ec45c9-48db-47c8-b1e1-bd6b92761eb9-115
What's always essential for me to do is to switch the starting carrier depending on what wave is coming.
My current strat is play nature only with an added solara from the skill. Bunny first and if there is a Boss Support it with other towers but let main kill.
Definitely kill the challenge by spamming towers, doesn’t matter who ills as there is no exp.
the Switch to solara when appropriate and prepare your wolf mid game by getting wolves out and get mains speed up at least something like 150% is necessary for the wolf to not fall behind especially on mass waves
Not sure if recent updates have changed things but do Yin Yang Rings still work with Ygg?
And is there anyway to combo potions with Tinker?