This post will contain all balancing adjustments, after RoC season is over. I will update this post periodically as more and more changes get implemented. This will be the place where all changes are listed, be it from Discord or from other forum threads.
A maximum of 7 cards can be exchanged with other players ✅
Rename difficulties (easy isn't easy and naming it like this enrages new players more than it should). I like the good old Normal, Nightmare, Hell - any better suggestions? ✅
I welcome all those changes. They seem not excessive and will cut the big spikes a bit.
We have to see how they affect the game play.
Game will be harder though but I totally like that. Also Diablo styled difficulty names are great.
The chainsaw will still be strong especially with Dagon, from the top of my head I would expect it still to be mandatory for Highscore runs.
I think multiplayer will still be on the easy side and single player will likely be a bit on the hard side.
I don't know what should be tweaked to influence difficulty. A couple ideas come to mind:
- item chance
- item quality (I wouldn't change this unless it is lowered to counteract higher base item chance)
- xp provided by creeps
- creep health
- creep speed (probably best not to change this much since tower attack speed, stuns, and knockback are all interconnected)
- creep armor (creep health in disguise for most purposes)
Each of these stats could have the base amount or the scaling rate tweaked.
I recommend reducing the scaling part of creep health by 1-5% for standard difficulty.
I recommend increasing the scaling part of creep health by sqrt(number_players) for multiplayer. That might be slightly too hard, but if single player is made slightly easier, I think this would work.
Why dont you sell the higher level heros/cards/wizard. Least gives a chance to get past this nonsense. Many cant unlock unless we beat the last level. Lol cant even past 1st map after 300 attempts +
Tree of life late game is almost pointless unless you have the funds and save every potion and have every tower type darkness, nature, light, metropolitan otherwise dont bother
The game is beatable for sure. Uniques aren't insanely better, just a lot more specialized than commons. Check out guides in forum or discord academy channel for help with strategies. This post is the wrong place for it :-)
Shwartzs if this is not your taste, feel free to play another game.
There are quite some people that like the game the way it is and with good strategy the randomness of each game is manageable most of the time. We like the challenge it presents and beat the Game consistently. As Andy said there are a lot of guides in the forum on how to beat the game. And most of them are not even scratching what is possible when you go for a maximized run.
This is not a pay to win game. The money is just a tip to the developer.
So please stop your ranting as it benefits no one. If you really wanna give feedback and suggestions for improvement, open a thread in the fitting part of the forum.
@Shwartzs: It's not that hard to beat the first map. What's hard is managing luck as the game strategy is based on your luck/ drops. At higher lvl you can pick some cards on your own, though that doesn't guaranteed the run will go well as you planned. This game is totally free, and you can play only for fun. assuming it as an idle game. Besides, there is no "win" In this game. Only high score, which it doesn't really matter.
Great game. Well done andy, best set up so far for high score for my part. Go for metro or metro/light
Hitman + pocket thief. Focus on gold and hitman than during bonus wave you should have 300M gold and switch for laser. I reach 3,5T damage with it
This is the 2 things i wish they were available : be able to select an item with spe points like for the tower and have a purple range potion giving +1 range.
The range potion would be quite powerful, that's currently not on the list.
Something similar to your first suggestion might come with the next expansion though!